enemy/enemyMovement.js

/*
 * Pew-Pew
 * Copyright (C) 2019 Frostin
 *
 * This file is part of Pew-Pew.
 *
 * Pew-Pew is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Pew-Pew is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Pew-Pew.  If not, see <http://www.gnu.org/licenses/>.
 */

/** @file Calculate movement for enemy. */
class EnemyMovement {
  /**
   * Enemy default. Does not move.
   * @param {number} x
   * @param {number} y
   * @return {position}
   */
  static default(x, y) {
    return {
      x: x,
      y: y,
    };
  }

  /**
   * Move UP.
   * @param {number} x
   * @param {number} y
   * @param {number} v Increment value
   * @return {position}
   */
  static up(x, y, v) {
    return {
      x: x,
      y: y + v,
    };
  }

  /**
   * Move DOWN.
   * @param {number} x
   * @param {number} y
   * @param {number} v Decrement value
   * @return {position}
   */
  static down(x, y, v) {
    return {
      x: x,
      y: y - v,
    };
  }

  /**
   * Move UP and DOWN.
   * @param {position} position
   * @param {boolean} goUp
   * @param {number} movementSpeed
   * @return {position}
   */
  static upDown(position, goUp, movementSpeed) {
    if (goUp) {
      return this.up(position.x, position.y, movementSpeed);
    } else {
      return this.down(position.x, position.y, movementSpeed);
    }
  }
}