/*
* Pew-Pew
* Copyright (C) 2019 Frostin
*
* This file is part of Pew-Pew.
*
* Pew-Pew is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Pew-Pew is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Pew-Pew. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file Absorb animation logic for player. */
class PlayerAnimator extends Animator {
/** Inherited values from Animator class */
constructor() {
super();
}
/**
* Absorb animation logic
* States - 4 and 5
*/
absorbAnimation() {
if (this.animState === 0) {
this.animState = 4;
this._resetAndIncrement();
} else if (this.animState === 1) {
this.animState = 5;
this._resetAndIncrement();
} else if (this.frameCounter <= 15) {
this.animState = 4;
} else if (this.frameCounter >= 16 && this.frameCounter <= 30) {
this.animState = 5;
}
if (this.frameCounter === 30) {
this.resetFrameCounter();
}
}
/** Reset frame counter and set it to 1. */
_resetAndIncrement() {
this.resetFrameCounter();
this.incrementFrame = 1;
}
}